![]() The “Copy all” command in Masquerade now works instantly.Corrected an issue and improved the flat shading rendering shader.The alignment tools dialog has been reorganized for better usage.All the workspace elements can be now moved up or down and organized in any order.You can bake normals maps (Object and Tangent space) starting from a high poly mesh to any textured mesh.The texturing generation page now have presets as the other pages.New General preset category suitable for most cases.It will be still possible to generate a separate point cloud if needed. ![]() In order to optimize the computation, mesh and dense point cloud will be computed one shot by default.All our core libraries for (3D engine, Math, GUI) have been updated to the latest version with several bug fixes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |